手眼标定

介绍

手眼标定用于将相机("眼睛")看到的内容与机器人手臂("手")移动的位置关联起来。

Eye-in-hand calibration

A process for determining the position and orientation of a statically mounted camera with respect to the robot's base frame. It is usually done by placing an object of known geometry in the robot's gripper, followed by taking a series of images of it in a set of different positions and orientations.

Eye-to-hand calibration

A process for determining the relative position and orientation of a robot-mounted camera with respect to the robot's end-effector. It is usually done by capturing a set of images of a static object of known geometry with the robot arm located in a set of different positions and orientations.

Articles & Tutorials

Where to Start?

Learning

  • Hand-Eye Calibration Concept and Theory

    Covers the concept and theory of hand-eye calibration without going into the details of the Zivid hand-eye calibration software. If you already have the theoretical background and are looking for a practical guide on how to perform hand-eye calibration with Zivid software, skip to the following tutorials.

Doing

版本历史

SDK

变更

2.16.0

增加了对较小的 Zivid 标定板 ZVDA-CB02 (5x6 20 mm) 的支持。

2.15.0

添加了手眼 GUI。

2.13.0

增加了对 ArUco 标记的支持。

2.6.0

改进了棋盘格检测的鲁棒性 光晕 - 点云中的亮点

2.4.0

更新了手眼标定的方法以提高准确性,以略微增加旋转残差为代价,使平移残差降低了大约 50%。

2.3.0

提高了棋盘格检测的鲁棒性。

2.2.0

增加了对新的官方 Zivid 标定板系列的支持,其中第一个是 ZVDA-CB01 (7x8 30 mm)

2.0.0

手眼 API 已更改,属于"标定"命名空间。

1.6.0

新增了手眼标定API。