Hand-Eye Calibration Solution
The previous part of this tutorial presented the problem that the hand-eye calibration needs to solve. This tutorial describes the background idea for a solution. The core idea is the same for eye-to-hand systems and eye-in-hand systems. Therefore, we first provide a detailed solution for the eye-to-hand configuration. Then, we point out the differences in the eye-in-hand configuration.
Note
You don’t need a tool, or to know its pose (if you have one attached ) to do the hand-eye calibration. The Tool Center Point (TCP) value does not affect the hand-eye calibration result. In this article and later tutorials, the end-effector refers to the tool flange/end-link.
Eye-to-hand
How to solve the eye-to-hand calibration?
The first step is choosing a calibration object, e.g. a checkerboard. Zivid calibration objects (checkerboards and ArUco markers) will be covered in the next part of this tutorial. |
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The calibration object is of known geometry.
Thus, it can be detected from the camera image.
Further, its pose relative to the camera ( |
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To calculate the relative pose between the camera and the robot ( |
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The pose of the end-effector relative to the robot base ( |
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The missing pose that will close the pose circle is the pose of the object relative to the end-effector ( |
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To get ‘rid’ of this pose or ‘fix’ it, we can mount the calibration object onto the end-effector. |
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Now it seems we have everything to close the pose circle and thus calculate the pose of the camera relative to the robot ( |
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This is because we haven’t really got ‘rid’ of the relative pose ( This enables us to move a robot to a set of different postures.
For each one,
With this set of equations, it is possible to utilize an optimization technique, such as Tsai’s method, to calculate the desired pose |
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Eye-in-hand
How to solve the eye-in-hand calibration?
Now that we’ve explained how to solve the hand-eye calibration problem, let’s see learn about Calibration Object.