Stripe Engine
The Stripe Engine is the default Vision Engine for Zivid 2+. It is built for exceptional point cloud quality in scenes with highly specular reflective objects. This makes the engine suitable for applications such as factory automation, manufacturing and bin picking.
The Stripe Engine is developed specifically to handle scenes with for example:
Metallic cylinders
Automotive parts
Sheet and plate metal
Polished metal
Chrome-plated parts
Stacked metallic objects
The following filters must be enabled when capturing with Stripe Engine:
Camera |
|
---|---|
Zivid 2 |
Yes |
Zivid 2+ |
Optional |
Point cloud quality
The Stripe Engine is less sensitive to noise produced by interference from ambient light sources, reducing the need to compensate with 50Hz/60Hz exposure time.
![Cylinders with Phase and Stripe Engine](../../../_images/phase_vs_stripe.png)
![Bin with Phase and Stripe Engine](../../../_images/phase_vs_stripe_bin.png)
Dynamic range
It has a high dynamic range, and is therefore less sensitive to:
Highlights
Blooming effects
Reflections from ambient light sources
Direct reflections from the projector
This results in less penalty when the camera points straight down into a bin and other objects.
Note
Stripe Engine has a significantly wider dynamic range on Zivid 2+ compared to Zivid 2. This means it performs better on Zivid 2+ for high dynamic range parts like specular objects.
Patterns
Camera Model |
Number of Patterns |
---|---|
Zivid 2 |
33 |
Zivid 2+ |
27 |
Version History
SDK |
Changes |
---|---|
2.12.0 |
Stripe Engine removed from experimental. |
2.11.0 |
Reflection filter is no longer required for Stripe engine. |