SceneConditions
Camera-reported information about ambient light conditions in the scene.
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class SceneConditions
A description of the ambient conditions detected by the camera.
Public Functions
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SceneConditions()
Default constructor.
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explicit SceneConditions(const std::string &fileName)
Construct SceneConditions by loading from file.
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std::string serialize() const
Serialize to a string.
See also fromSerialized. The returned string is formatted in YAML, and is compatible with the contents of files saved using save.
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template<typename ...Args>
inline explicit SceneConditions(Args&&... args) Constructor taking variadic number of arguments.
One or more descendant types can be provided. All types not provided will be set to their default value. The result is the same as default constructing
SceneConditionsthen invokingset(args).The provided arguments must be descendants of
SceneConditions. These types can be provided:
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template<typename ...Args>
inline void set(Args&&... args) Set multiple arguments.
The method invokes
set(arg)with each of the provided arguments.The provided arguments must be descendants of
SceneConditions. These types can be provided:
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template<typename ...Args>
inline SceneConditions copyWith(Args&&... args) const Returns a copy of this object with the given argument(s) set to the new value(s)
Creates a copy of this SceneConditions object, then invokes
set(args)on the copy, and finally returns the copy. This method does not modify the original object.The provided arguments must be descendants of
SceneConditions. These types can be provided:
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inline const AmbientLight &ambientLight() const
Get AmbientLight.
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inline AmbientLight &ambientLight()
Get AmbientLight.
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inline SceneConditions &set(const AmbientLight &value)
Set AmbientLight.
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inline SceneConditions &set(const AmbientLight::FlickerClassification &value)
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inline SceneConditions &set(const AmbientLight::FlickerFrequency &value)
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template<typename F>
inline void forEach(const F &f) const Run the given function on each direct member with the value of the member as parameter.
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template<typename F>
inline void forEach(const F &f) Run the given function on each direct member with the value of the member as parameter.
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bool operator==(const SceneConditions &other) const
Equality operator.
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bool operator!=(const SceneConditions &other) const
Inequality operator.
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std::string toString() const
Get the value as string.
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void save(const std::string &fileName) const
Save to the given file.
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void load(const std::string &fileName)
Load from the given file.
Public Static Functions
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static SceneConditions fromSerialized(const std::string &value)
Construct a new SceneConditions instance from a previously serialized string.
See also serialize.
Public Static Attributes
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static constexpr DataModel::NodeType nodeType = DataModel::NodeType::group
The type of this node.
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static constexpr const char *path = {""}
The full path for this value.
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static constexpr const char *name = {"SceneConditions"}
The name of this value.
- static constexpr const char * description {R"description(A description of the ambient conditions detected by the camera.)description"}
The description for this value.
Friends
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inline friend std::ostream &operator<<(std::ostream &stream, const SceneConditions &value)
Operator to send the value as string to a stream.
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class AmbientLight
The ambient light detected by the camera.
Public Functions
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AmbientLight()
Default constructor.
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template<typename ...Args>
inline explicit AmbientLight(Args&&... args) Constructor taking variadic number of arguments.
One or more descendant types can be provided. All types not provided will be set to their default value. The result is the same as default constructing
AmbientLightthen invokingset(args).The provided arguments must be descendants of
AmbientLight. These types can be provided:
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template<typename ...Args>
inline void set(Args&&... args) Set multiple arguments.
The method invokes
set(arg)with each of the provided arguments.The provided arguments must be descendants of
AmbientLight. These types can be provided:
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template<typename ...Args>
inline AmbientLight copyWith(Args&&... args) const Returns a copy of this object with the given argument(s) set to the new value(s)
Creates a copy of this AmbientLight object, then invokes
set(args)on the copy, and finally returns the copy. This method does not modify the original object.The provided arguments must be descendants of
AmbientLight. These types can be provided:
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inline const FlickerClassification &flickerClassification() const
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inline FlickerClassification &flickerClassification()
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inline AmbientLight &set(const FlickerClassification &value)
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inline const FlickerFrequency &flickerFrequency() const
Get FlickerFrequency.
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inline FlickerFrequency &flickerFrequency()
Get FlickerFrequency.
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inline AmbientLight &set(const FlickerFrequency &value)
Set FlickerFrequency.
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template<typename F>
inline void forEach(const F &f) const Run the given function on each direct member with the value of the member as parameter.
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template<typename F>
inline void forEach(const F &f) Run the given function on each direct member with the value of the member as parameter.
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bool operator==(const AmbientLight &other) const
Equality operator.
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bool operator!=(const AmbientLight &other) const
Inequality operator.
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std::string toString() const
Get the value as string.
Public Static Attributes
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static constexpr DataModel::NodeType nodeType = DataModel::NodeType::group
The type of this node.
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static constexpr const char *path = {"AmbientLight"}
The full path for this value.
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static constexpr const char *name = {"AmbientLight"}
The name of this value.
- static constexpr const char * description { R"description(The ambient light detected by the camera.)description" }
The description for this value.
Friends
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inline friend std::ostream &operator<<(std::ostream &stream, const AmbientLight &value)
Operator to send the value as string to a stream.
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class FlickerClassification
A classification of the detected ambient light flicker, if any.
The values
grid50hzandgrid60hzindicate that ambient light matching a 50 Hz or 60 Hz power grid was detected in the scene. In those cases it is recommended to use Ambient Light Adaptation for better point cloud quality. The valueunknownFlickerindicates that some significant time-varying ambient light was detected, but it was not possible to determine the frequency.otherFlickerindicates that ambient light of a particular frequency was detected but it did not match the characteristics of a standard power grid.Public Types
Public Functions
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FlickerClassification() = default
Default constructor.
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std::string toString() const
Get the value as string.
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inline bool operator==(const FlickerClassification &other) const
Comparison operator.
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inline bool operator!=(const FlickerClassification &other) const
Comparison operator.
Public Static Functions
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static inline std::set<ValueType> validValues()
All valid values of FlickerClassification.
Public Static Attributes
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static constexpr DataModel::NodeType nodeType = DataModel::NodeType::leafValue
The type of this node.
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static constexpr const char *path = {"AmbientLight/FlickerClassification"}
The full path for this value.
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static constexpr const char *name = {"FlickerClassification"}
The name of this value.
- static constexpr const char * description {R"description(A classification of the detected ambient light flicker, if any.The values `grid50hz` and `grid60hz` indicate that ambientlight matching a 50 Hz or 60 Hz power grid was detected in thescene. In those cases it is recommended to use Ambient LightAdaptation for better point cloud quality. Thevalue `unknownFlicker` indicates that some significant time-varyingambient light was detected, but it was not possible todetermine the frequency. `otherFlicker` indicates that ambientlight of a particular frequency was detected but it did notmatch the characteristics of a standard power grid.)description"}
The description for this value.
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static const FlickerClassification noFlicker
noFlicker
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static const FlickerClassification unknownFlicker
unknownFlicker
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static const FlickerClassification grid50hz
grid50hz
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static const FlickerClassification grid60hz
grid60hz
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static const FlickerClassification otherFlicker
otherFlicker
Friends
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inline friend std::ostream &operator<<(std::ostream &stream, const FlickerClassification::ValueType &value)
Operator to serialize ValueType to a stream.
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inline friend std::ostream &operator<<(std::ostream &stream, const FlickerClassification &value)
Operator to serialize the value to a stream.
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FlickerClassification() = default
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class FlickerFrequency
This field contains the actual frequency unless the classification is
noFlickerorunknownFlicker.Public Types
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using ValueType = double
The type of the underlying value.
Public Functions
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FlickerFrequency() = default
Default constructor.
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inline explicit constexpr FlickerFrequency(double value)
Constructor.
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double value() const
Get the value.
If this object does not contain a value (see hasValue) then this method throws an exception.
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bool hasValue() const
Check if the value is set.
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void reset()
Reset the node to unset state.
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std::string toString() const
Get the value as string.
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inline bool operator==(const FlickerFrequency &other) const
Comparison operator.
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inline bool operator!=(const FlickerFrequency &other) const
Comparison operator.
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inline bool operator<(const FlickerFrequency &other) const
Comparison operator.
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inline bool operator>(const FlickerFrequency &other) const
Comparison operator.
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inline bool operator<=(const FlickerFrequency &other) const
Comparison operator.
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inline bool operator>=(const FlickerFrequency &other) const
Comparison operator.
Public Static Functions
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static inline constexpr Range<double> validRange()
The range of valid values for FlickerFrequency.
Public Static Attributes
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static constexpr DataModel::NodeType nodeType = DataModel::NodeType::leafValue
The type of this node.
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static constexpr const char *path = {"AmbientLight/FlickerFrequency"}
The full path for this value.
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static constexpr const char *name = {"FlickerFrequency"}
The name of this value.
- static constexpr const char * description {R"description(This field contains the actual frequency unless theclassification is `noFlicker` or `unknownFlicker`.)description"}
The description for this value.
Friends
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inline friend std::ostream &operator<<(std::ostream &stream, const FlickerFrequency &value)
Operator to serialize the value to a stream.
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using ValueType = double
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AmbientLight()
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SceneConditions()
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struct SceneConditions
A description of the ambient conditions detected by the camera.
Public Functions
- System::String ^ Serialize ()
Serialize to a string.
See also FromSerialized. The returned string is formatted in YAML, and is compatible with the contents of files saved using Save.
- void Save (System::String ^ fileName)
Save to the given file.
- void Load (System::String ^ fileName)
Load from the given file.
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inline SceneConditions()
Constructor.
- SceneConditions ^ CopyWith (CopyWithDelegate ^ delegate)
Create a clone (deep copy) of the current instance and invoke delegate on the clone.
Creates a clone (deep copy) of this object, then invokes the delegate function on the clone, and finally returns the clone. This method can be used to create a clone of an instance and then change one or more properties on the clone in one method call. The current instance is unchanged.
- SceneConditions ^ Clone ()
Create a clone (deep copy) of the current instance.
- System::String ^ ToString () override
Get string representation of the object.
Public Static Attributes
- static SceneConditions(System::String ^ fileName) SceneConditions FromSerialized )(System::String ^ value)
Construct SceneConditions by loading from file.
Construct a new SceneConditions instance from a previously serialized string
See also Serialize.
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struct AmbientLightGroup
The ambient light detected by the camera.
Public Types
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enum class FlickerClassificationOption : std::underlying_type<Zivid::SceneConditions::AmbientLight::FlickerClassification::ValueType>::type
A classification of the detected ambient light flicker, if any.
The values
grid50hzandgrid60hzindicate that ambient light matching a 50 Hz or 60 Hz power grid was detected in the scene. In those cases it is recommended to use Ambient Light Adaptation for better point cloud quality. The valueunknownFlickerindicates that some significant time-varying ambient light was detected, but it was not possible to determine the frequency.otherFlickerindicates that ambient light of a particular frequency was detected but it did not match the characteristics of a standard power grid.Values:
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enumerator NoFlicker
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enumerator UnknownFlicker
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enumerator Grid50hz
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enumerator Grid60hz
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enumerator OtherFlicker
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enumerator NoFlicker
Public Functions
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inline AmbientLightGroup()
Constructor.
- AmbientLightGroup ^ CopyWith (CopyWithDelegate ^ delegate)
Create a clone (deep copy) of the current instance and invoke delegate on the clone.
Creates a clone (deep copy) of this object, then invokes the delegate function on the clone, and finally returns the clone. This method can be used to create a clone of an instance and then change one or more properties on the clone in one method call. The current instance is unchanged.
- AmbientLightGroup ^ Clone ()
Create a clone (deep copy) of the current instance.
- System::String ^ ToString () override
Get string representation of the object.
Properties
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FlickerClassificationOption FlickerClassification
A classification of the detected ambient light flicker, if any.
The values
grid50hzandgrid60hzindicate that ambient light matching a 50 Hz or 60 Hz power grid was detected in the scene. In those cases it is recommended to use Ambient Light Adaptation for better point cloud quality. The valueunknownFlickerindicates that some significant time-varying ambient light was detected, but it was not possible to determine the frequency.otherFlickerindicates that ambient light of a particular frequency was detected but it did not match the characteristics of a standard power grid.
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System::Nullable<double> FlickerFrequency
This field contains the actual frequency unless the classification is
noFlickerorunknownFlicker.
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enum class FlickerClassificationOption : std::underlying_type<Zivid::SceneConditions::AmbientLight::FlickerClassification::ValueType>::type
See zivid.SceneConditions in zivid-python.